You can spend 1 Ki point to take the Dodge action as a bonus action on your turn.
You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for your turn.
As an action, you can spend 2 Ki points and roll a Martial Arts die. You regain a number of hit point equal to the number rolled pplus your proficiency bonus.
Your mystical touch can mend wounds. As an action, you can spend 1 Ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wis. modifier.
When you use Flurry of Blows, you can replace one of the unarmed strikes with a use of the unarmed strikes with a use of this feature without spending a Ki point for the healing.
You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
Can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage is reduced by 1D10 + your Dex. modifier + your monk level.
If damage is reduced to 0, you can catch the missile if it is small enough for you to hold in one hand. You can spend 1 Ki point to make a ranged attack with the weapon or piece of ammo as part of the same reaction. Make this attack with Prof., regardless of weapon proficiencies, and missile counts as a monk weapon.
Immediately after you take the attack action on your turn, you can spend 1 Ki point to make two unarmed strikes as a bonus action.
You can use your Ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 Ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wis. modifier. You can use this feature only once per turn.